Destiny HERO - Celestial
DARK 4

Destiny HERO - Celestial

  • Archetype:
  • Destiny HERO

  • ATK:
  • 1600

  • DEF:
  • 1400

  • View:
  • 8050




When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
62± 6/ 100
Power Score
Intrinsic 61
Deck 62

Destiny HERO - Celestial — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 62 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Board breaker

Why it scores here

The card's value comes from its graveyard effect: banishing itself and one Destiny HERO monster from the GY to draw 2 cards while the hand is empty, which turns dead cards into card advantage. Its attack-trigger effect destroys only a face-up opposing Spell and deals 500 damage, a narrow form of interaction. The 1600 ATK and Level 4 body earn little on their own, and the 400-deck presence and 100 combo power index reflect a generic staple role rather than intrinsic strength, so they were discounted.

Axis scores

Axis Score Evidence
Accessibility 55 Run as a main-deck single copy in all 400 sampled decks across 97 archetypes, but it is never recorded as a starter or searched card in the 4 combos, so it is reached through generic draw and support rather than a dedicated search (observed).
Combo & Conversion 45 Appears in all 4 recorded combos with an average power index of 100, yet it is never the starter or payoff, and the boards show it as one body among several rather than a route that builds the board by itself (observed).
Resource Economy 70 The GY effect banishes itself plus one Destiny HERO to draw 2, a repeatable refuel gated by an empty hand; the card text confirms this and the combo examples show net card advantage of +4 to +5 (verified).
Effect & Interaction 45 The attack-trigger only targets a face-up opposing Spell and inflicts 500 damage, which is narrow, needs an attack, and does not reach monsters or Traps (verified).
Material Utility 55 A Level 4 DARK Warrior body is a usable material, but no combo records it as material and its GY effect is more valuable than its material role (inferred).
Resilience & Flexibility 55 Its GY effect still works after it leaves the field and it spans the field and GY, but the field body dies to common removal and the empty-hand condition limits when the effect can be used (inferred).
Deck-Building Efficiency 75 Runs at one copy on average with a maximum of 3, has no garnet or lock restriction, and the evidence shows no banlist token, so the slot cost is low (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Board breaker. Intrinsic ≈ 61, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts dead Destiny HERO cards in the GY into a draw-2 refuel
  • Level 4 DARK Warrior body that is cheap to run at one copy
  • Broad deck footprint across 97 archetypes, with Heroic, Fiendsmith and Destiny Heros as the main homes
  • Its attack-trigger destroys a face-up Spell and deals 500 damage

Weaknesses

  • The GY draw requires an empty hand
  • The Spell-only destruction does not answer monsters or Traps
  • Little combo-starter or searched role in the recorded boards
  • The 1600 ATK field body is easy to remove

Counters / choke points

  • Board-wide or Spell-independent removal that leaves no Spell to target
  • Negating the monster or its GY effect when it is on the field
  • Opponent holding cards in hand to keep the draw-2 condition from being met

Best use

Graveyard refuel and Spell-breaker body. Decks: Heroic, Fiendsmith, Destiny Heros. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: attack-trigger Spell destruction with 500 damage; GY banish-and-draw-2 gated by an empty hand; once per turn; Run at 1 copy on average in 400 of 400 decks; Level 4 DARK Warrior, 1600 ATK, Effect Monster
  • Observed: Present in all 4 recorded combos, with 0 starter, searched, material or payoff roles; Average power index 100 across the 4 boards, with net card advantage of +4 to +5; Top partners Fusion Destiny (96.2%) and Destroyer Phoenix Enforcer (93.8%); Six guides mention the card, mainly as a staple in Heroic and Destiny HERO lists
  • Inferred: Generic staple role across 97 archetypes, which is portable but mostly reflects its playability rather than intrinsic power; Material value is usable but secondary to the GY effect; Field body is vulnerable to common removal
  • Data gaps: No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): inclusion inferred from the 400-deck sample only Only 4 recorded combos, so the combo signal is thin No rulings data for interactions between the GY effect and the empty-hand condition Meta is unknown, so meta power is null











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